Wednesday, March 12, 2008

Article Review

Purushotma, R. (2005). Commentary: you’re not studying, you’re just… Language Learning & Technology. 9(1). P 80-96. Retrieved on March, 2008, from http://llt.msu.edu/vol9num1/purushotma/default.html

This commentary examines how to use and modify entertainment-focused games for language learning. Purushotma discusses the educational advantages of many existing video gaming innovations, including The Sims, Everquest, Operator’s Side, etc. The author concludes that a successful language-learning video game should have the following properties: 1) the ability to easily edit international language files; 2) MMOG (massively multiplayer online games); and 3) speech interface.

In this commentary, Purushotma proposes the concept of “edutainment”, which means merging educational goals with entertainment content, by providing natural and rich contextual language learning environment into entertaining video games.
By doing that, learners are involving in a much more relevant, interactive, attractive and effective environment to acquire language than in the traditional teaching approaches.

There are many theoretical grounds to support learning language through gaming and simulation. For example, Al-Seghayer (2001) indicates that images and videos created for glossing reading passages can enhance incidental vocabulary acquisition better than can text-only glosses. Moreover, learners are able to guess the meaning of vocabulary in contextualized gaming environments. Huckin & Coady (1999) report that a gaming environment can provide learners with personally relevant tasks, thus highly motivating learners. In addition, Purushotma (2005) indicates that MMOGs provides learners to communicate with native L2 speakers from all over the planet.

The implication of this commentary is that the classroom teachers should bring new technologies, including gaming and simulation, into the language learning process, in order to motivate and facilitate their learning.

However, the author does not talk anything about teachers’ role in guiding learners to fully make use of the advantages of new technologies. Video games definitely will require more cognitive demands than traditional print-based texts, because of its multi-semiotic features, such as color, graphics, symbols and sounds, and because of the way to construct knowledge from a nonlinear, hypertext navigation. Therefore, researchers emphasize that the teacher needs to scaffold learners to develop these new skills, and support their progress toward autonomy (e.g., Murray, 2005). Although this seems to be beyond Purushotma’s focus, it might be another valuable area for other researchers to look at how teachers can facilitate students’ language learning in the gaming environments.

My other concerns are: what are the relationships between traditional classroom language teaching and this kind of new gaming language teaching? Is it OK to completely neglect the traditional classroom teaching? If not, how to balance these two approaches for language learning?”

References:
Al-Seghayer, K. (2001). The effect of multimedia annotation modes on L2 vocabulary acquisition: A comparative study. Language Learning & Technology, 5(1), 202-232. Retrieved March, 2008, from http://llt.msu.edu/vol5num1/alseghayer/

Huckin, T., & Coady, J. (1999) Incidental vocabulary acquisition in a second language. Studies in Second Language Acquisition, 21(2), 181-193.

Murray, D. E. (2005). Technologies for second language literacy. Annual Review of Applied Linguistics, 25,188-201.

2 comments:

Zhuo(Joel) Li said...

Jiao,

I guess there are a lot of articles we find overlap, because there is a very limited literature on the topic.:-) I like Dr.Ferdig's idea that we should share our resources and supplement each other's.

I've read this article by Purushotma before. It seems a lot of people recommend The Sims. I'd like to try this game later. You ask really good questions. I think e-games can be only a supplementary part of language teaching. It can never replace traditional language classroom. But, it might be a way to connect kids' out-of-school literacy.

Garnette Knapp said...

Hi Jiao,

It looks like you have found some great resources. My focus is training teachers but who doesn't love games?? My blog is on simulations used in online training which is closely related to gaming. I suspect that is why we are grouped togther. In my search on simulations, I found the following site which contains links to sites on gaming. I hope you find this useful.

http://simschoolresources.edreform.net/portal/simschoolresources/simulations

Garnette Knapp