
Many studies report that students spend the great amount of time on TV and video games, but just for relaxing, even resulting in the decline in school performance. If parents could intervene in playing video games with their children, selecting the appropriate video game and guiding their children to learn (content subjects or language learning) by playing together, on the one hand, children’s leisure time might turn good learning outcomes out; on the other hand, games could bring family closer together. In terms of language learning, studies (e.g., Lao, 2004) show parents’ language attitude and behavior is major factor of children’s language acquisition.
However, the problem is whether or not parents could accept the form of video games to learn language. One stereotype perspective was in my mind: parents are always strongly against video games, which are considered as a waste of time and bad cultural and behavior influences on children. In order to test if it is true, I searched online and found a survey result from ESA (Entertainment Software Association).
To my surprise, results show that “(s)ixty-one percent of parents with children under the age of 18 say that computer and video games are a positive addition to their children's lives”. Moreover, “(n)inety-one percent of parents surveyed who have children under the age of 18 said they monitor the content of the computer and video games their children play”. This is a good thing. Parents are willing to select appropriate video games for their children. If they want their children learn foreign languages through the game play, they could choose some video game that researchers recommended for language learning, such as the Sims.
In terms of parent involvement, “(f)orty-nine percent of parents say they play computer and video games with their children at least once a month”. The report said the Top four reasonsparents play video games with their children
Because they are asked to (79%).
It's fun for the entire family (75%).
It's a good opportunity to socialize with the child (71%).
It's a good opportunity to monitor game content (62%).
Since children like playing video games with parents together, parents could have the chance to utilize the video game as a learning tool for foreign/second language acquisition or other subject matters. When they see the positive learning outcomes of video games, the extent of the acceptance of video games will be increased, and those who refused video games might change their attitudes. Additionally, school could get the support from parents in terms of using video games in the classroom. Parent involvement solves the problem of short class periods in schools as well. More importantly, I believe more strong parent-school association/communication would be established.
As discussed above, we can see many positive education potentials of involving parents in playing the game with children together at home. However, those are just my assumptions and my dreams. There must be some challenges in practice. I would like to shift my attention a little bit to “parents and games” in the future study.
References:
Lao, C. (2004). Parents’ attitudes toward Chinese-English bilingual education and Chinese-English use. Bilingual Research Journal, 28(1), 99-121.
ESA (2006). Parents and games. Facts and Research. Retrieved April 18, 2008, from http://www.theesa.com/facts/parents_games.php.
Rice, J. W. (2007). New media resistance: Barriers to implementation of computer video games in the classroom. Journal of Educational Multimedia and Hypermedia, 16(3), 249-261.
